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Turbo Tape Crew

CEO/Creative Director
Fredrik Sundt Breien
Fredrik Sundt Breien
CEO/Creative Director

Fredrik has traveled far and wide, and in between his strolls in the Himalayas and backpacking across Australia he has found time for a lot of gaming, developing futuristic interactive systems, entertaining his passion for pro-cycling and coming up with countless game designs. Fredrik directs Turbo Tape Games with a true passion for games and a clear vision for what the company will become, and can always tell some amazing true story from a very exotic location.

Chief Technical Officer
Andreas Johansen
Andreas Johansen
Chief Technical Officer

Andreas is a hardcore gamer and hardcore CTO. Gritting his teeth early on popular mods like Point of Existence and developing the most hardcore graphics code, he is also an ardent believer in structure. No orphaned method or ineffective structure avoids his eagle eye, and woe upon thee if you haven't checked in your code in the correct branch. Andreas knows what makes games excellent and projects turn the corner, and that is a lot of coffee. Whenever you come to work, he was there before you, and the coffee is ready.

Game Developer
Børge Femsteinevik
Børge Femsteinevik
Game Developer

Børge is a hardcore computer programmer who knows how to squeeze the last bit of performance out of every processor cycle. He really enjoys listening to, and also creating, black metal music. He has a voice that the nearby seismographs are very familiar with. Børge is an easy-going team member, very happy if our gamers have half as much fun playing our games as he had building them.

Project Manager
Thomas Due Sivertsen
Thomas Due Sivertsen
Project Manager

Founded in February 2008, Turbo Tape Games is the oldest, most established game development company on the shores of Western Norway. The company HQ is centrally located in the UNESCO World Heritage city of Bergen, the thousand year old gateway to the fjords, which attracts almost a million visitors every year. Turbo Tape Games currently employs four developers on-site in Bergen. Consultants from across Europe and the US are also engaged, bringing us to a head count between 8 – 15 people at any given time.

Turbo Tape Games has released four games to date, three for international markets, and two in Norway. Our international titles are Naval War: Arctic Circle (PC 2012), which became a best seller on Steam and was nominated Game of the Year at the Nordic Game Conference in 2013, UHR: Warlords (iPad 2014), critically acclaimed as Editor’s Choice by 148apps and Warhammer: Arcane Magic (PC/iOS/Android 2015) which is based on the world's largest fantasy license measured in written words.

We see games as not only a recreational activity, but as serious tool for learning through fun and engaging experiences. In addition to creating our own games, we are also heavily into creating learning experiences for museums, academia and science - balancing on the edge between new technology, proven methods of knowledge transfer and engaging experiences delivered on or below budget for our customers.

The people at Turbo Tape Games all agree on one thing: It's supposed to be fun! Fun making the games, and fun for the gamers playing them. This shared mindset gives us a solid starting point for our game productions. We always keep an open mindset and never run low on good ideas!

The company name originates from the early eighties, when the founders were children and discovered our lifelong passion through the magical world of home computers provided by Commodore through the Vic 20 and later on the C64 (which in turn was followed by the Amiga). Back in the day, booting a game was a thrilling roller coaster ride, fingers crossed that the technology worked! One error while loading (which could take up to 10 minutes) and everything would fail. Our sweet childhood memories revolve around spinning cassettes and white static loading noises. And for the C64, of course, there was the arrival of the Turbo Tape: A fast loader reducing load times immensely and increasing tape capacity for improved game storage. What a revolution that was!

The Turbo Tape concept, and the games that it enabled, became life defining for us. Without the impulses from those early days of computer gaming, this game development company would not have surfaced in Bergen in 2008, it’s as easy as that.  So when we founded the company the name Turbo Tape Games was a natural pick for us.

Our company profile has always drawn on this retro inspiration. Although our games and experiences are graphically cutting edge, with stunning, modern visuals, everything else is based on the 8-bit colors of the old-school speed loaders. We hope you like it - and more importantly, we hope you enjoy our games!